Shady

Table of Contents

  • Overview
  • Setup
  • Getting Started
  • Key Concepts
    • Shader Pipeline Details
    • Precise Control of Timing
    • Gamma Correction, Dynamic Range Enhancement, and the Canvas
    • Luminance and Contrast
    • Managed Properties and Managed Shortcuts
    • Making Properties Dynamic
    • Property Sharing
    • Events
  • Shady API Reference
  • License
Shady
  • Key Concepts
  • View page source

Key Concepts

  • Shader Pipeline Details
  • Precise Control of Timing
    • General system settings
    • Vertical sync issues
    • Optimization
    • Order of Operations
  • Gamma Correction, Dynamic Range Enhancement, and the Canvas
    • Overview
    • Gamma Correction
    • Dynamic Range Enhancement
    • Look-up Table
    • Canvas
    • Avoiding image artifacts
  • Luminance and Contrast
    • Definitions
    • Conversion utility functions
    • Contrast-ratio computation functions (ideal or physical)
  • Managed Properties and Managed Shortcuts
    • Managed Properties
    • Managed Shortcuts
    • Unmanaged Dynamic Properties
    • List of Managed Properties for the World Class
    • List of Managed Properties for the Stimulus Class
  • Making Properties Dynamic
    • Individual Properties
    • The Animate Method
    • Order of Dynamic Evaluations
  • Property Sharing
  • Events
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